info@course-now.com

Learn Unity Shaders from Scratch

June 11, 2025

Category: Development

Language: English

Development Business Finance More Blog The mysteries of writing Unity shaders You will be gently introduced to how to approach the problem of creating a custom shader. You will learn the full details of the HLSL shader language. You will learn to use the Surface Shader syntax to add custom shaders on top of Unity lighting. You will start with simple unlit 2D shaders and work up to advanced effects such as volumetric shaders and clipping. Learn to create shaders that work with the Universal Render Pipeline (URP) Learn to use Shader Graph to create your shaders All you need is a copy of Unity freely available for students. A knowledge of the basics of using Unity is assumed this is readily available by many online tutorials. No knowledge of shaders is assumed. A knowledge of a programming language would help but is not assumed. For the last 5 years I have been working with theteam at Unityto create learning resources for them including e-books. Using this insider knowledge I bring youthe best Unity Shader courseyou can find.All updated for Unity 6. IncludingURP shaders and Shader Graph. WithUnity 6theUniversal Render Pipeline (URP) is now the default pipeline. This course shows you how to create shaders for URP either using code or if you arenot a coder using Shader Graph. Putting you right at thecutting edge. In this course we’re going to look atusingHLSL shading languageto createamazing shaders. Maybe you are a developer struggling to bring to life a particulargame featurebecause it needs acustom shader. a developer struggling to bring to life a particulargame featurebecause it needs acustom shader. a developer who always wanted to create custom shaders but was tooscared to start. a developer who always wanted to create custom shaders but was tooscared to start. a developer wanting to add somecustom post-processing effectsto your 3d renders. a developer wanting to add somecustom post-processing effectsto your 3d renders. an artist wanting to create shaderswithout learning to code. an artist wanting to create shaderswithout learning to code. HLSL code syntax is based on the C language, but fear not, we will assume you have literally no knowledge of this language at all and we will, as the course title states, learn this from scratch. A shader uses theGPU( the Graphics Processing Unit) to handle multiple programs at the same time, soit is unbelievably fast. We will start from really simple examples and progress slowly through each stage of developing a custom shader. You will be able to play with the shader code using Visual Studio, or another code editor if you prefer. You canexperiment with different valuesto see the impact it has on the end result. Unity shaders are split intovertex shadersandfragment shadersand we will focus initially on the fragment shader, working essentially in a 2d environment. Withdozens of shaders in the course resourcesyou will learn the language ingentle stages. Before moving on to use Unity’ssurface shader syntaxto easily include complex lighting. Once you’re comfortable with simple shaders we will coveradvanced effectssuch as tessellation, transparency, using the stencil buffer and post-processing. Creating your own shaders meansunderstandingtheHLSL languageand that is theaim of the course. You could search for a suitable shader on ShaderToy or ShaderFrog and then try to adapt the code. But without knowing the language you’re going to find that difficult to do. Toreally be effectiveyou need to know about the language, shaping functions, tiling and lighting calculations. To do this you will need to follow along with the course and complete themany challengessuggested. At the end you will then be able to create any shader that you can imagine. As usual there is a30 day money back guarantee. So you have nothing to lose.Let’s get shading today! What students say about the course “Great course. Took this as a refresher to get back into shaders.Everything you need is provided. Both starting scenes for each lecture and also completed ones if you get stuck with code errors.Nice learning curve. Everything is well explained. No long boring slideshows. Also plenty of challenges, which I like and find very useful in assisting your learning.Very clear audio and code. So no problems following along and plenty to take in. Also Nicholas is very helpful with your Q&A’s.Highly recommended.” “The information presented in thiscourse is fantastic. The tutor has agreat personality, and I can’t stress enough howenjoyablehe makes this course.” “It is fantastic. You need a little bit of math to understand it better but with attention and repetition it will beeasy to anyone. Thanks a lot professor!” “Exceptional good structured step by step course. Background knowledge is provided on spot when necessary. Nik has a special encouraging attitude and he isfun to listen to. Thanks!” “Thebest shaders instructor I’ve seen so far. His lessons are clear, practical, and the way he talkskeeps the student motivatedwith the right amount of humour but without losing focus! I’m glad I’ve found this course.” “I would say that this was thebest courseI have bought on Udemy so far.” “If you’re looking to dive deep into Unity shaders,this course is a goldmine. Nicholas walks you through the fundamentals and pushes you to try new things, which makes learning feelmuch more rewarding.” Unity developers who need to go beyond the shaders available on the platform. Developers keen to learn the HLSL shading language for other development platforms such as Unreal.

👉 Get Course Coupon